Thursday, February 21, 2008

Brain Control Headset for Gamers

Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone. A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.

"It picks up electrical activity from the brain and sends wireless signals to a computer. It allows the user to manipulate a game or virtual environment naturally and intuitively“ - said Tan Le, president of US/Australian firm Emotiv.

The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.

Ms Le said: "Emotiv is a neuro-engineering company and we've created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically."

Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming. "This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp. It also doesn't cost tens of thousands of dollars. " - she said.

The use of Electroencephalography in medical practice dates back almost 100 years but it is only since the 1970s that the procedure has been used to explore brain computer interfaces.

The Epoc technology can be used to give authentic facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game. It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," - said Ms Le.

"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," - she explained.

The $299 headset has a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer. The Emotiv said the headset could detect more than 30 different expressions, emotions and actions.

They include excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).

Gamers are able to move objects in the world just by thinking of the action. Emotiv is working with IBM to develop the technology for uses in "strategic enterprise business markets and virtual worlds"

Paul Ledak, vice president, IBM Digital Convergence said brain computer interfaces, like the Epoc headset were an important component of the future 3D Internet and the future of virtual communication.

  • Sensors respond to the electrical impulses behind different thoughts; enabling a user's brain to influence gameplay directly;
  • Conscious thoughts, facial expressions, and non-conscious emotions can all be detected;
  • Gyroscope enables a cursor or camera to be controlled by head movements;
  • The headset uses wi-fi to connect to a computer.


Monday, February 11, 2008

Can Sony Make A PSP Like This?

Well PSP is a cool device. However, some folks still find the L an R buttons to be awkwardly placed. It has never caused any problems to me and I must say the new Slim and Lite PSP is really cool. But hey, look what PSP could have been.


If Sony ever makes PSP with this design and features (hey it's not only design. Look at this really huge screen. hmm is it a touch screen?), nobody will ever argue which is the best portable system: PSP or DS.

No no. This is not Made by Sony. Rather, this mockup was made by a PSP fan. Great job BluezPS.

Friday, February 8, 2008

Spontaneous PSP Combustion Injures a 12 Year Old Child

I have heard several stories about people getting injured by spontaneous mobile phone combustion. Can it happen with PSP? Well, theoretically this can happen with every gadget with a battery inside.

At least the spontaneous PSP combustion injured a 12 year old kid, Harold Clay, from Farmington Hills, Michigan. The child has received second degree burns to his leg. According to Harold, he was carrying the device in his trouser pocket when the device caught fire.

The kid was quick enough and prevented serious injury by dropping to the deck and rolling about. He was treated at a local hospital for his burns and was back at school later that day.

Interestingly, the device was loaded up with a Burnout disk.

Source: http://www.pspsps.tv/2008/02/child_injured_by_spontaneous_p.html

Friday, February 1, 2008

3.90 Firmware Update Puts Skype On Your PSP

Sony has released much awaited 3.90 firmware update for PSP. It means that from now on Skype will happily live on our PlayStation Portables.

Unfortunately, the Skype is available for Slim and Light PSPs, i.e. 2000 series only.

As of writing this, I'm updating my PSP and will test Skype shortly.

According to Sony, this update also adds support for more PLAYSTATION®Network titles.

Update your PSP here: http://www.us.playstation.com/PSP/About/SystemUpdate

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