First Punisher: No Mercy Screens Revealed

Posted on Sunday, September 28, 2008 - 10 comments -

Zen Studios’ Managing Director Zsolt Kigyossy introduced the upcoming Playstation Network exclusive The Punisher: No Mercy. Zen Studios has revealed the game's first screenshots on the official PlayStation Blog.


Zsolt Kigyossy told the PlayStation Blog that the game will check in at 30fps, and leverages the Unreal Engine, licensed from Epic Games. The graphical style will combine modern visuals with a comic book style found in the series. He also revealed the existence of a single-player campaign.


Kigyossy also announced that the recently implemented Trophy System will be supported, and a trailer for the download title will be available within a few weeks.


The approximately 1GB download will also feature weapons, which should be a surprise to no one.


"Creating an impressive arsenal in The Punisher: No Mercy has been one of our top priorities," Kigyossy said. "We've included different categories of weapons that players can choose from (close quarters, long range, and special weapon). As players collect more and more frags or weapon power-ups, the arsenal becomes more and more lethal."


Zen Studios. Ltd
is a multimedia and game technology company based in Budapest, Hungary. Zen was founded by a number of experienced game developers in 2000 with the aim of developing innovative new arcade, strategic and action games for the console market.


References:


http://blog.us.playstation.com/2008/09/24/the-punisher-no-mercy-%e2%80%93-your
-questions-answered/

Create Your Own Little Big Planet

Posted on Saturday, September 27, 2008 - 4 comments -

A new videogame allows players to conjure up their own design ideas and create playable content that can be uploaded and shared. And gamers can do it from the privacy of their own home with Sony Computer Entertainment America's LittleBigPlanet.

With LittleBigPlanet, if you think it, you can make it. The game is a collection of intuitive tools that allow players to customize everything from their characters to the levels of game play they'll be challenged with.

LittleBigPlanet will have a huge online component, including team-based multiplayer options for designing levels together, as well as an active community with user feedback on created levels. Media Molecule will continue to support LittleBigPlanet with additional downloadable content moving forward.

Reference:
http://www.littlebigplanet.com/

NHL 2K9 -The First and Only Hockey Games Available For Nintendo's Wii Console

Posted on Wednesday, September 24, 2008 - 2 comments -

NHL 2K9 is the first and only hockey games available for Nintendo's Wii console, and EA Sports celebrated the launch of NHL 09, its 18th NHL game by asking six hockey stars to suit up to capture new moves for next year's NHL 10 game. Josh Harding, of the Minnesota Wild, Corey Perry, of the Anaheim Ducks, Jeremy Roenick, of the San Jose Sharks, Patrick O'Sullivan, of the Los Angeles Kings, and Drew Doughty, of the Los Angeles Kings, joined NHL 09 cover athlete Dion Phaneuf from the Calgary Flames on the ice, adorned with reflective balls and Lycra suits that captured every move for their virtual counterparts.

Sean Ramjagsingh, gameplay producer for NHL 09, said this is the first time EA Sports has been able to assemble this many NHL players on the ice at once for a videogame.

The Xbox and Playstation 3 NHL 2K9 allows gamers to use the remote like a hockey stick to send slap shots at the goalie. When fighting on the virtual ice, players can grab both the Nunchuk and Remote controllers and get a workout while pummeling the opposition.

The game offers enhanced visuals, including facial hair that grows throughout the Stanley Cup Playoffs. There's also the new Reel Maker 2K9, which jumps on the user-generated content bandwagon by allowing virtual puckheads to create, edit, share and rate in-game highlight reels online. One of the new features in NHL 09 is the EA Sports Hockey League, which allows a team of six players to choose a position, including goalie, and then compete against other teams online in league and tournament play.

Hockey has struggled to compete with the other sports but the NHL videogames have sold well enough to sustain two competing franchises. "Videogames are good for hockey, especially for kids in the states who get exposed to the sport through the game," - said O'Sullivan, who is from North Carolina. "A lot of times that's how kids get interested in sports - through something other than watching it on TV."

References:
http://2ksports.com/games/nhl2k9
http://en.wikipedia.org/wiki/NHL_2K9

The Data of Xbox 360 Sales in Japan

Posted on Sunday, September 21, 2008 - 0 comments -

Cutting prices on the Xbox 360, in Japan, had a great influence on the number of its sales. According to the latest data from Famitsu, the Xbox 360 sold the most units in Japan in the sales week from September 8 to September 14.

As the console was sold out in Japan at first, Microsoft had to ship in more consoles there and it's still doing it. Here is the sales breakdown:

• Xbox 360: 28,681 units

• Wii: 27,057 units

• PLAYSTATON 3: 8,050 units

Last week, only 843 units were sold. It seems that price cut may have won over Japan.

References:

Star Wars: The Force Unleashed

Posted on Saturday, September 20, 2008 - 0 comments -

LucasArts, the gaming division of Lucasfilm Limited, released Star Wars: The Force Unleashed, an installment of the Star Wars saga that falls roughly in between the two film trilogies.

The game begins with players in the role of the iconic Darth Vader, but partway through the focus shifts to a secret Vader apprentice named Starkiller. So far, initial reviews for the game have been mixed, with many arguing that the entire game should be played from Vader's perspective. Some have also expressed disappointment that the game does not allow the Nintendo Wii controller to be used like a lightsaber.

Consumers will have ample options for playing the new game, as LucasArts has released it for every available platform, including Microsoft's Xbox 360; Nintendo's Wii and DS; Sony's PlayStation 3, PlayStation 2, and PSP; and even Apple's iPhone and iPod touch. There are also numerous commercial tie-ins for the game, including a novel, a comic book, action figures, and other merchandise.

According to LucasArts, Star Wars: The Force Unleashed is the company's first internally developed game for the Xbox 360 and PlayStation 3. It also marks the first game collaboration between LucasArts and Industrial Light & Magic, the source of many of the special effects for the more recent Star Wars films.

The release of Star Wars: The Force Unleashed marks the first time a major game franchise has been ported to Apple's iPhone and iPod touch. The tremendous popularity of the devices presents game manufacturers with exciting new opportunities. The iPhone/iPod touch version of The Force Unleashed does offer some game-play experiences specifically tailored to the device's capabilities, particularly with respect to the use of gestures on the touchscreen.

Reference:
http://www.lucasarts.com/company/release/news20080918.html

New Survey - Nearly Every Kid A Video Gamer

Posted on Wednesday, September 17, 2008 - 0 comments -

It's a common scenario, according to a new national survey from the Pew Internet & American Life Project that illustrates just how ingrained games have become in youth culture. The survey found that while young Americans don't necessarily play the same thing, nearly all of them - girls included - play video games of one kind or another. And they don't just play by themselves. Nearly two-thirds play video games to socialize face-to-face with friends and family, while just over a quarter said they play with Internet friends.



"It shows that gamers are social people," - says Amanda Lenhart, a senior researcher at Pew who led the report on the survey. "They communicate just as much. They spend time face-to-face, just as much as other kids. They e-mail and text."



The survey, released Tuesday, combined the telephone responses from a nationally representative sample of 1,102 young people, ages 12 to 17, and their parents. Performed from November 2007 through February of this year, and partly funded by the MacArthur Foundation, it had a margin of error of three percentage points. Among other things, the survey found that:



• Ninety-seven percent of young respondents play video games. That's 99 percent of boys and 94 percent of girls, with little difference in the percentages among various racial and ethnic groups and incomes. In fact, 7 percent of those surveyed said they didn't have a computer at home, but did have a game console, such as Sony Corp.'s PlayStation, Microsoft Corp.'s Xbox or Nintendo Co.'s Wii.



• They play often. When surveyed, half of the respondents said they had played a video game the previous day.



• Their games of choice are as diverse as their tastes in music or TV. Eighty percent of respondents play five or more different game genres, with racing, puzzles, sports and action the most common. Favorites were "Guitar Hero," "Halo 3," "Madden NFL," solitaire and "Dance Dance Revolution."



• Young people are routinely able to get their hands on games that are rated "M" (for mature) or "AO" (adults only). Three-quarters of parents who were surveyed said they "always" or "sometimes" check the ratings on their kids' games. And yet, half of boys who were questioned listed a game with an "M" or "AO" rating as one of their favorites, compared with 14 percent of girls.



The survey did, however, find that those who played games in face-to-face social settings were more likely to say they were committed to civic participation. Also it is important that about a third of parents who were surveyed said they play video games with their children some or all of the time. Most of those parents are younger than 40, part of a generation that grew up playing video games themselves.


Reference:

Ubisoft To Subtitle Its Future Developed Video Games

Posted on Sunday, September 14, 2008 - 1 comments -

In partnership with Handicap International, http://www.ubi.com/US/ Ubisoft announced that all their video games developed in future will include subtitles.

This positive action by Ubisoft was made in order to make games more accessible to the deaf people. It will also allow the company to easily allocate products in countries where the language isn't used widely enough to justify a complete redub.

The first games from the company that'll get subtitles will be Far Cry 2 (PlayStation 3, Xbox 360, PC), Prince of Persia (DS, PlayStation 3, Xbox 360, PC) and Shaun White Snowboarding (PS3, Xbox 360, Wii, PC).

It seems likely that a number of other publishers and developers may implement this strategy in the future as well.

Ubisoft Entertainment is an international producer, publisher and distributor of interactive entertainment products and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has teams in 28 countries including the United States,Brazil, Morocco, Germany and China. The company distributes games in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year, Ubisoft generated sales of 928 million euros.

References:

US video game sales rise 9 percent in August

Posted on Saturday, September 13, 2008 - 0 comments -

Sales of video game software and hardware in the U.S. rose 9 percent in August to $1.08 billion, the smallest monthly increase in more than two years, according to data released Thursday by market researcher NPD Group.



Hardware sales were up 3 percent to $395 million lead by handheld Nintendo DS, which sold 518,300 units, Nintendo's Wii came in second with 453,000 unit sales, and Microsoft's Xbox 360 claimed the third spot with 195,200 unit sales. Software sales were up 13 percent to nearly $551 million, lead by Electronic Arts' Madden NFL 09 and Nintendo's Wii Fit and Mario Kart. Sales of accessories rose 13 percent to $137 million.



The video game industry has weathered the economic downturn better than most industries, but August's sales increase is the first rise below 10 percent in 27 months. However, she said projections for 2008 are still looking strong overall. "Despite smaller growth this month, the industry is up 32 percent year-to-date and remains on target to achieve annual revenues in the range of $22 billion to $24 billion," - NPD analyst Anita Frazier said.



References:

Harry Potter - delayed until 2009

Posted on Wednesday, September 10, 2008 - 0 comments -

Harry Potter’s fans and enthusiasts must be upset but still Electronic Arts Inc has delayed its latest Harry Potter video game until next summer, a title it expected to reap $120 million in revenue and 13 cents a share in profit, the video game publisher said on Monday. EA expects to sell the game "Harry Potter and the Half-Blood Prince" in the summer of 2009, coinciding with the release of the film of the same name, whose debut was pushed back by Warner Bros Pictures.



Originally set to debut in November, the movie was shifted to bolster Warner Bros's schedule for the lucrative summer movie season, in the wake of the Hollywood screenwriter’s strike that has forced studios to reconsider release dates.



Electronic Arts previously anticipated the financial returns from the game within its fiscal year ending March 31, 2009. The game will be available for most game platforms including Nintendo's Wii, Sony Corp's PlayStation 3, Microsoft Corp's Xbox 360, and personal computers.



So fans, you have to wait for while…



References:





Microsoft Cuts Prices of Xbox 360 Models

Posted on Sunday, September 7, 2008 - 0 comments -

Microsoft cut Xbox 360 prices on all three of its console versions. The prices cut from $279 to $199, which means that Microsoft will have the cheapest new console on the market in the form of the Xbox 360 Arcade, which will now cost $199 compared to the $249 Nintendo Wii.

The Xbox 360 with a 60GB hard disk with sells for $299, down from $349. And the Xbox 360 Elite with a 120 GB hard disk will sell for $399, down from $449.Nintendo's Wii is priced at $249, while Sony's 80GB PlayStation 3 is $399.

Microsoft lowered prices of Xbox 360 just a day after it cut prices by 30 percent for the Xbox in Japan.

As of July 1, Electronic Art’s Nintendo sold 10.9 million units in the United States alone, according to the NPD group.

Sony's PlayStation 3 was the second favorite, with estimates of between 9.5 million and 11.5 million units to be sold both in the United States and Europe by the end of the year.

Sony, however, has sold more than 12.85 million PlayStation 3 units worldwide since its 2006 debut.

The Xbox was in last place in EA's predictions, expected to sell between six and eight million units in the United States this year.

References:

EA's Spore aims to create new worlds

Posted on Saturday, September 6, 2008 - 0 comments -

Monsters and other virtual creations that entertain us now are available in Electronic Arts Inc's creature-building game "Spore" that offers players a chance to develop new worlds. The new game, which lets players guide the evolution of their creatures, is from Will Wright, the man behind the Sims series of games. The Sims let players guide virtual people and cities, spawning spin-offs, sequels and expansion packs to the tune of more than 100 million units sold worldwide.



Billy Pidgeon, video game analyst for IDC, believes "Spore" is a going to be huge globally, eventually eclipsing the Sims. He says - "This title has billion-dollar potential,”. He expects spin-off games and a host of fan-oriented websites and products, such as custom T-shirts of players' creatures that should boost the value of the game.



Already players trying out early releases are sharing their creatures, adding complexity to the game at no expense to EA. Gamers have been waiting five years to get their hands on "Spore," which will finally launch in North America on September 7, and EA has spent $50 million to develop it, estimated Michael Pachter, video game analyst for Wedbush Morgan Securities.



Pachter estimates EA will ship 3 million copies of "Spore" at $120 million wholesale, and expects it to sell through 2 million this year. With a break-even point of 1.7 million units, EA should be well on its way to a strong new franchise. He says - "Economically, it's not that big of a deal this year, since it cost so much to make, but they made a big bet that this game would pay dividends for years, so they care a lot,".



References:

"Mercenaries 2: World in Flames"

Posted on Monday, September 1, 2008 - 0 comments -

A video game depicting mercenaries storming Venezuela, which has been criticized in the oil-rich South American country as a blueprint for an invasion, was released by a U.S. company this weekend. The release is likely to anger allies of President Hugo Chavez, a Washington foe, who has in the past threatened to cut off oil exports to the United States.



The game, "Mercenaries 2: World in Flames," was released on Sunday by a division of Electronic Arts Inc and is set in a "fully destructible Venezuela,".



In 2006, when the game was first announced, lawmakers from Chavez's coalition called it an example of a U.S. government-inspired propaganda campaign against Chavez that could even help lay the psychological groundwork for an actual invasion.



"All the controversy around this is kind of comical," - Electronic Arts spokesman Jeff Brown said. "At the end of the day you have to remind yourself it's a damned video game."



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