Showing posts with label Game Sharing. Show all posts
Showing posts with label Game Sharing. Show all posts

Tuesday, July 22, 2008

Ninja Gaiden II: Mission Mode DLC this week

The first wave of download content for Ninja Gaiden II has been detailed by Microsoft, which includes an 800 Microsoft Point (about £6.50) 'Mission Mode' pack and several secret-revealing videos. Mission Mode, the big one, includes 25 self-contained survival stages that feature trials not found in the normal single-player story.

Karma Attack missions challenge you to get the highest score, while Survival missions dish out a single weapon and then throw enemies at you until you kick the ninja bucket.


Ninja Gaiden II is the sequel to Ninja Gaiden and was released worldwide on Xbox 360 in June, 2008. It was developed by Team Ninja and published by Microsoft Game Studios, marking the first time a Team Ninja developed game was not published by Tecmo. While sharing the same number as the Nintendo Entertainment System game Ninja Gaiden II: The Dark Sword of Chaos, it is not a conversion of that older title. The game has not been released in Germany, due to lack of a USK rating.


Reference:

http://www.xbox.com/en-US/games/n/ninjagaiden2/default.htm

Wednesday, July 2, 2008

Gates Leaves Microsoft With Surprise

Microsoft Corp plans to cut the price of its best-selling Xbox 360 Pro model by $50, to $299 in the next few weeks, the Hollywood Reporter reported citing anonymous sources.


The price cut for the Xbox 360 model with the 20 gigabyte hard drive will come before the video game industry's biggest trade show, E3, taking place in Los Angeles on July 15-17, the report said.


A Microsoft spokeswoman declined to comment on the report.


Microsoft last cut the price of the Xbox Pro in August, from $399 to $349, prior to the release of "Halo 3" the following month.


A cut to $299 would make the Xbox 360 Pro $100 less than one of the console's major rivals, Sony Corp's PlayStation 3 with a 40 gigabyte hard drive.


Microsoft is locked in a three-way competition with Nintendo's (7974.OS) Wii and the PlayStation 3, which comes with a high-definition Blu-ray video player.


References:

http://www.hollywoodreporter.com/hr/content_display/film/news/e3i3a6a726c3dd89a148e015a61f32f42f8

http://www.xbox.com/en-us/hardware/

http://www.microsoft.com/xbox/

Saturday, June 28, 2008

Try to be Steven Tyler !

Aerosmith fans can finally get their chance to feel themselves as Steven Tyler and Joe Perry as video game developer Activision Inc released its Guitar Hero: Aerosmith game on Friday.

Dozens flocked to the Hard Rock restaurant in Times Square to see the legendary five-member rock band debut the game and try out the latest Guitar Hero addition. Aerosmith guitarist Brad Whitford even brought his sons to take a look at the band's creation.


The game features 30 of the band's most notable hits such as "Love in an Elevator" and "Sweet Emotion." It also includes songs from various artists Aerosmith performed and collaborated with over the years, including Run D.M.C.'s "Walk This Way" and "I Hate Myself for Loving You" by Joan Jett. There is even a special guitar controller emblazoned with the band's red-and-white logo for hard core fans.

video

The game and guitar controller bundle for Microsoft Corp's (MSFT.O) Xbox 360, Sony Corp's (6758.T) PlayStation3 and Nintendo Co Ltd's (7974.OS) Wii sells for $99.99, with an additional PlayStation2 version for $89.99. The game is also sold individually for each of the consoles and costs $59.99 and $49.99, respectively.


The Aerosmith game is the first Guitar Hero edition that focuses on an individual rock band. The previous three versions of the game featured various rock music genres that ranged from grunge, classic rock, metal, punk and '80s hits.


During the game's creation, band members spent two weeks performing in a motion capture studio in order for their video game figures to move exactly as the group performs on stage. Activision is set to come out with a Metallica Guitar Hero edition in 2009, but declined to specify what month the game will be released.


The company will also release Guitar Hero: World Tour during the Christmas season, which will include a drum set and microphone in addition to the guitar controller. This version will rival Activision's biggest competitor "Rock Band," produced by Viacom Inc's MTV unit and Electronic Arts Inc.


Reference:

http://investor.activision.com/releasedetail.cfm?ReleaseID=318345

http://www.guitarhero.com/ghaerosmith/uk/#/media/

Saturday, June 21, 2008

"Political Machine" – Game for “Potential Politics”

What does it feels like when you are politics and doing your job? It’s like a big, serious game! U.S. presidential election year was an idea of a new computer game called "Political Machine" casts you as Democrat Barack Obama, Republican John McCain, or other politicians trying to win the White House.

The underlying mechanics of "Political Machine" will be familiar to veterans of strategy games that usually have players collect resources, build facilities and make weapons. Instead of weapons like nuclear cannons and energy beams, players deploy spin doctors and smear merchants to take down opponents and boost their own ratings. Instead of conquering planets, players must win over enough states to carry them to electoral victory.


The game also offers alternate scenarios, such as the 1860 election that preceded the U.S. Civil War, and more whimsical ones like seeing what Europe or an alien planet would be like if U.S.-style elections were transplanted there. The game had mixed success in predicting the outcome of the 2004 election: it picked Kerry over Bush but correctly foresaw that the contest boiled down to who won Ohio.


"Political Machine" went on sale this week for personal computers running Microsoft's Windows operating system. Luckiest one who loves politics!


References:

http://www.politicalmachine.com/

http://en.wikipedia.org/wiki/The_Political_Machine

Friday, June 20, 2008

Newborn - Spore Video Game

For its first baby step, the game's Spore Creature Creator goes live at www.spore.com . The program, for Windows and Macintosh PCs, lets players design creatures using the game's editing tools. Those creations will populate the world - actually, the galaxies - of Spore when the full game launches Sept. 7. In addition to the free trial download, a $10 retail version is also sold in stores.

In development for nearly five years, Spore is an evolutionary simulation game that goes beyond the God game genre. In the full version of Spore, players can begin as a single-cell organism that must make its way out of the mire and onto land. Your critter evolves from a slug-like animal and gets smarter, joins tribes, creates a civilization and ultimately goes into space.


Each of the game's five stages - cell, creature, tribal, civilization and space - has a creative editor for evolving your creature and building structures and vehicles. The Creature Creator's drag-and-drop design tools that let you choose from a palate of body parts (mouth, eyes, legs and claws) and them adjust the malleable body and appendages to your liking. Also coming Sept. 7, in addition to the PC and Mac game is Spore Creatures, a game for the Nintendo DS, and Spore Mobile, two methods of evolving your creatures on the go.


Reference:

http://eu.spore.com/home.cfm?lang=en

Saturday, June 14, 2008

Video Games Market Rises Companies Income

New research shows that U.S. retail sales of video games, consoles and game accessories hit $1.12 billion in May, a 37 percent rise over the same month last year. These parameters reported on Thursday by Market researcher NPD Group.


Take-Two Interactive Corp's Grand Theft Auto continues to be the No. 1 selling video game, and its version IV, released in April, sold 871,300 units in May. According to the research the top-selling hardware unit is Nintendo Co.'s Wii console. 675,100 units were sold in May. Nintendo's DS handheld player took second with 452,600 units sold. Those units have captured the top two spot's for four consecutive months. Sony Corp.'s PlayStation 3 and Microsoft Corp.'s Xbox 360 trailed with 208,700 and 186,600 units sold.


As to hardware sales, they rose 34 percent to $428.6 million, while software sales rose 41 percent to $536.9 million, compared to the same month last year. Sales year-to-date come to $6.6 billion and the industry is on pace to bring in revenue between $21 billion and $23 billion for 2008.

Reference:
http://www.npd.com/corpServlet?nextpage=corp_welcome.html http://www.usatoday.com/tech/gaming/2008-06-13-video-games-sales-may_N.htm?csp=34

Friday, June 6, 2008

TV show called Qore - an addition to the PSN

Speaking in a new PlayStation Blog post Susan Panico, Senior Director of the PlayStation Network, has announced a new interactive digital magazine TV show called Qore. An addition to the PlayStation Network (PSN), the subscription-based gaming program will debut today.

Available only on the PlayStation Store on PSN, Qore is the first in a series of original content planned for the PlayStation community. Qore will feature exclusive multimedia news, developer interviews, in-depth game previews, and behind-the-scene looks at popular PlayStation games. Sony said subscribers will also have special access to game demos, betas, add-ons and other downloadable and game-related content.


The first issue of Qore comes packed with exclusive content for games such as SOCOM Confrontation (including an invitation to the beta), Secret Agent Clank and Star Wars: The Force Unleashed. Qore is available on the PlayStation Store for a one-off payment of $2.99 per issue, or for a yearly subscription fee of $24.99 for 13 issues.


"Qore is the first step in providing original content dedicated to the PlayStation community and evolving the network into a place where our customers can gather, share and discover new forms of entertainment," - said Peter Dille, senior vice president of marketing at Sony Computer Entertainment America.


According to Mike Goodman, a video-game analyst at Yankee Group, PSN is an entertainment network aimed at digitally delivering innovative content and fostering a community for a worldwide audience. The network has eight million members, according to Sony, and Qore is the latest addition. But Sony is still very much in building mode versus its rival, Microsoft's Xbox Live.


Reference:

http://blog.us.playstation.com

Thursday, May 29, 2008

GameStop will no longer sell Microsoft’s Zune

GameStop will no longer stock or sell the Zune, citing weak sales and a poor fit with its "product mix". Despite recent the positive sales and only weeks short of Microsoft's launch of games for Zune, Microsoft's player will no longer be found at the gaming retail giant. The decision came about a month ago, and sales will continue at Gamestop.com until stock is depleted.


Adam Sohn, director of Zune marketing, confirmed the announcement: "We have a set of great retail partnerships that give Zune a strong presence at retail including Best Buy, Target, Walmart, and others. We will continue to invest in deep retail partnerships, and have seen good momentum online and at retail over the last few months including a great response to our recent Spring Update. We're looking forward to a continued strong presence at retail with our partners."


The move is unlikely to affect GameStop, whose sales come almost completely from video games but it puts up another hurdle in Microsoft's attempt to grow Zune sales.


GameStop has hundreds of stores across the country and losing that distribution channel could hurt Zune sales. Many of GameStop's customers are avid users of Microsoft's Xbox 360 console and could have presented a cross-selling opportunity for Microsoft. GameStop first offered Zunes to its customers for pre-orders in Oct 2006.


Microsoft has sold about 2 million Zunes since the device's release in Nov. 2006. Zune is estimated to have about 4% of the overall market share for digital media players currently.


The decision to stop selling Zunes took a toll on the company's margins in the first quarter. Gross margins for the quarter were 26.1%, down from 27.2% the same quarter year before.


Shares of GameStop were down $3.15, or 6.2%, to $47.72 following in-line guidance for the current quarter and fiscal year.


Reference:

http://www.gamestop.com/

http://news.yahoo.com

Monday, May 12, 2008

Driving Sales of Gaming Consoles

While Grand Theft Auto IV is racking up sales records, console makers are vying for bragging rights of their own, and Microsoft seems to be the victor.

GTA IV was released April 29 and global sales totaled more than $500 million in the first week alone. The first day the latest addition to the hit Rockstar Games series hit retail store shelves, sales were $310 million. More than six million copies have been sold.

The only question is, which console is the game being played on? GTA IV was developed by Rockstar North on two platforms -- the Sony PlayStation 3 and Microsoft's Xbox 360. Both manufacturers are reporting higher console sales as a result.

According to news reports that claim to have the inside scoop on Microsoft's sales data, Redmond is the big winner. Reportedly Xbox 360 console sales jumped 54 percent. Other reports estimate more than 60 percent of GTA IV games went to Xboxers, leaving less than 40 percent for PlayStation 3 gamers.

References:

http://www.gamerankings.com/

http://www.biline.ca/xbox_list.htm#g

Monday, May 5, 2008

Gangsters Who Love Music

Gamers who play the new Grand Theft Auto IV are able to buy downloads of the music they hear through Amazon.com. It’s an interesting twist on music marketing.

When playing Grand Theft Auto IV, players can listen to over 200 songs across 16 in-game radio stations. A new GTA IV feature called ZIT lets customers 'tag' the songs they like. When a player hears a song that interests them, they can dial ZIT-555-0100 on their in-game cell phone, and a text message appears on the phone with the song title and artist. The ZIT number is recorded on the phone for easy one-key lookups of future songs.

After playing, gamers can log on to the new online Rockstar Games Social Club community site at https://socialclub.rockstargames.com/, where they can see their stats from their game play and the full list of songs they've tagged. The site will offer a link to a customized playlist of these songs on Amazon MP3, where they can preview, purchase and download the songs as 256 kbps MP3 files.

References:

http://rockstargames.com/IV/

http://xbox360.ign.com/objects/827/827005.html

Tuesday, April 22, 2008

British Gamers Buy Up In Bulk

According to data released today by the Entertainment and Leisure Software Publishers Association and compiled by Chart-Track, the UK games industry racked up a total of £418.4 million in software sales in the first quarter of 2008. It appears that Nintendo is the real winner of the increased sales, scooping up 37 percent of all unit sales thanks to the success of its Wii and DS offerings, which took the top two spots. The PC was the third most popular platform for game sales, followed by Microsoft's Xbox 360. The report also shows Mario & Sonic at the Olympic Games to be the most popular game in the first quarter.

ELSPA's director general, Paul Jackson, used the release of the figures as an opportunity to petition the government for increased industry support. "The UK continues to blaze a trail in terms of creativity yet over the last few years it is becoming apparent that some talent is being lured away by more attractive prospects overseas. As it stands, the UK is already down to fourth place from third as the world's creative centre for games. It is time the Government recognised the massive financial contribution we make to the UK economy, especially when compared to the film, TV and music industries." - he said.

As previously reported on GameSpot, the UK games industry employs 25,000 people and contributes £2 billion per year to the country's economy.

References:

http://www.chart-track.co.uk/?i=543&s=1111

Thursday, April 17, 2008

Vivendi & Activision Progressive Deal

French telecom and media group Vivendi won permission from the European Commission on Wednesday to merge its videogame unit with Activision Inc in a $9.85 billion deal. The deal will give Vivendi a 52 percent stake in a new industry giant called Activision Blizzard with annual revenue of $3.8 billion.

The Commission said for "all categories of game software, the combined firm would continue to face several strong, effective competitors, such as Electronic Arts, and the game console manufacturers, such as Sony, Nintendo and Microsoft." Activision is riding high on the success of games such as "Guitar Hero", "Tony Hawk" and "Call of Duty" but has lacked an offering in the online role-playing area, dominated by "World of Warcraft" from Vivendi's Blizzard Entertainment.

Saturday, March 15, 2008

Video Game Sales Up 34 Percent

U.S. video game sales including hardware and software jumped 34 percent in February to hit $1.33 billion, even with two top-selling consoles in short supply, according to data from market researcher NPD Group.

Nintendo's Wii and Microsoft Corp.'s Xbox 360 have been in such high demand stores are having a hard time keeping them in stock. Microsoft spokesman David Dennis said the company moved up shipments during the holidays and hasn't been able to catch up since. He added: "we should be in good shape" by the time "Grand Theft Auto IV," the highly anticipated latest installment of the Rockstar Games franchise, hits store shelves April 29.

The game, which will be available on the Xbox 360 and Sony Corp.'s PlayStation 3, is expected to boost sales mutually of both consoles. Pre-orders have been better than expected, according to its publisher, Take-Two Interactive Software Inc.

Michael Pachter, an analyst with Wedbush Morgan, expects the game to sell about 9 million units during the company's fiscal year, which ends in October. Roughly 6 million of this, he added, will be to Xbox 360 owners.

February is normally a slow month for video game publishers coming off holiday highs, and consumers have also been cutting back spending amid economic worries.

Game hardware sales rose 19 percent during the month to $480 million, NPD said late Thursday. Of this, the portable Nintendo DS was the best-seller with 587,600 units, followed by the Wii at 432,000. The Xbox 360 sold 254,600 units even amid supply constraints.

"It appears that Wii and DS shortages abated in February, likely in anticipation of strong March software launches," - Pachter wrote in a note to investors.

Going strong since its launch in 2000, Sony's PlayStation 2 continued to outpace its successor. The PS2 sold 351,800 units compared with 280,800 for the PS3.

February's software sales grew 47 percent to hit $668.7 million, with Activision Inc.'s first-person shooter "Call of Duty 4: Modern Warfare" at No. 1 with 296,200 units sold for the Xbox 360. Capcom USA's "Devil May Cry 4" and Nintendo's "Wii Play," which comes with a remote and includes games like pingpong and fishing, also did well.

The NPD Group was founded in 1967. Today it is the global provider of consumer and retail market research information for a wide range of industries.

Reference:

http://www.npd.com/press/releases/press_080311.html

Thursday, February 21, 2008

Brain Control Headset for Gamers

Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone. A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.

"It picks up electrical activity from the brain and sends wireless signals to a computer. It allows the user to manipulate a game or virtual environment naturally and intuitively“ - said Tan Le, president of US/Australian firm Emotiv.

The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.

Ms Le said: "Emotiv is a neuro-engineering company and we've created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically."

Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming. "This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp. It also doesn't cost tens of thousands of dollars. " - she said.

The use of Electroencephalography in medical practice dates back almost 100 years but it is only since the 1970s that the procedure has been used to explore brain computer interfaces.

The Epoc technology can be used to give authentic facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game. It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," - said Ms Le.

"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," - she explained.

The $299 headset has a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer. The Emotiv said the headset could detect more than 30 different expressions, emotions and actions.

They include excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).

Gamers are able to move objects in the world just by thinking of the action. Emotiv is working with IBM to develop the technology for uses in "strategic enterprise business markets and virtual worlds"

Paul Ledak, vice president, IBM Digital Convergence said brain computer interfaces, like the Epoc headset were an important component of the future 3D Internet and the future of virtual communication.

  • Sensors respond to the electrical impulses behind different thoughts; enabling a user's brain to influence gameplay directly;
  • Conscious thoughts, facial expressions, and non-conscious emotions can all be detected;
  • Gyroscope enables a cursor or camera to be controlled by head movements;
  • The headset uses wi-fi to connect to a computer.


Tuesday, January 22, 2008

EA Pushed Ad-backed Video Games

Electronic Arts is to release a free online version of the popular Battlefield game to be supported by adverts and micro payments. The PC game, Battlefield Heroes, will be available only online later this year, and will not be sold in shops.
The move marks EA's first major attempt to tap into new sources of ad-driven revenue in Western markets. The firm has a free version of its Fifa game in South Korea, earning more than $1m a month through in-game sales. "Online gaming has a massive audience," - said EA's Gerhard Florin, in a statement.
"People want to play games in new ways, with easier access that is quick to the fun. With Battlefield Heroes, EA brings its first major franchise to North America and Europe with a new distribution model and pricing structure adapted to the evolving way that people play."
The video games industry is taking its first steps away from a retail-focused sales environment and towards digital distribution. EA hopes the model of a free game as download that is supported by adverts and micro-payments could be applied to other franchises it owns.
The new version of Battlefield is designed to have more mass market appeal than current titles in the series, which have sold about 10 million copies worldwide.
The games has a "cartoon-feel" and has been made simpler to play, with more emphasis on participation and fun than skill and strategy. Ben Cousins, senior producer at Dice says that no adverts would be appear in the game itself: "They wouldn't work inside the fictional world. Instead, adverts will appear on the website and the 'front-end' of the game." Gamers will be able to buy items which customize their appearance in the world, but will not be able to seek an advantage through buying weapons.
Mr. Cousins said Battlefield Heroes was about exploring new revenue models as well as making a game more accessible: "I've always felt there was some really good fun core gameplay which was locked away by several barriers to entry: the game is complex, it is full of skilled people, you need quite a high-end PC on which to play and you need to go to store to purchase a copy. We're removing all barriers to entry and we hope there is broader audience for the title. You will be able to play this game on grandma's laptop."
Mr. Cousins said EA expected 95% of people who played the game never to spend any money.
"If you look at Korea and Asia this is a model that works. Given the enormous explosion in web-based gaming products, this is going to be a real source of growth in the industry and Battlefield Heroes is the first step towards doing that in West."

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